![]() Furthermore, everything looks very pixelated and rough, and while there’s potential for a unique atmosphere with the made up words for everyday items or buildings, it’s just not all that interesting or lived in-often feeling very empty and devoid of character.īut where Biomutant suffers the most is in it’s design. While visually, the game is very bright and colourful, tonally it feels very at odds with itself-creating this whimsical fantasy style that is ruined by the more realistic and gritty looking characters. ![]() While you’re told you can change factions at any time, the binary decision-making doesn’t really leave a lot of room for experimentation or choice.įurthermore, the game just isn’t very pleasant to look at. No option for peaceful resolution, no options for conversational interactions-insofar that the only “peaceful” resolution is trying to convince the factions leader to join you, rather than kill them after you’ve just butchered your way through their town-just show up and engage in the terrible combat wash, rinse, repeat. To do this, I would have to raid each tribe’s village and overthrow their leader. In order to do this, I would have to “unite the tribes,” which were fractured after the character’s mother’s death. Naturally, I went for the Light path, so when I went to meet the leader of the good tribe, I was told accepting his quest would lock me into the “Save the World” quest path and all other options would be unavailable. Right from the beginning, the game basically railroads you into choosing to save the world or destroy it. Furthermore, much like Fable, the game has a morality system that is pretty binary and leaves little room for actual moral quandaries. ![]() While it has an open world to “explore,” the world itself feels very linear in its design, with encounters both combat or narrative, feeling very few and far between. This is made worse by Biomutant’s janky “targeting” system that eshews the traditional button press lock on to a single enemy for less reliable auto targeting which is made even worse by Biomutant’s terrible camera which is held so tight to the character, you’ll often get hit by enemies off screen, since Arkham Asylum style attack indicators are placed above the enemy’s heads and not the characters.īiomutant’s narrative RPG elements are equally hollow. ![]() While every weapon has a basic combo, a jump and dodge attack, and two abilities you can unlock, combat usually devolves into trying to engage with melee, taking hits from wildly unpredictable telegraphs, then retreating to use guns which deal as much damage, if not more, than melee. Every melee weapon feels exactly the same, lacking any weight or audio/visual feedback from attacks-seriously, the sound of swords colliding with enemies is so quiet, it sounds like it’s a mile away. There’s no real distinction between any of them since you can use any weapon as long as you pick it up so the only difference in class are the individual class abilities-the Dead Eye can utilize an instant reload, while the Saboteur can Dual Wield-and class perks, both of which change the gameplay so minimally, they’re basically pointless.Ĭombat is a mindless button masher with little in the way of strategy or style. While, initially, this is fairly quaint and adds a charming, Fable-esk vibe to the whole proceedings, it quickly becomes incredibly frustrating as dialogue is delivered by the narrator and not the character who is speaking.įinally, after you’ve chosen an elemental resistance and fur colour and style, you’re given a choice of five classes. Almost all of the game is dictated through the game’s narrator-a charming, British character who describes moments and backstory as a Dungeon Master would in a game of Dungeons & Dragons. The problem isn’t the story, so much as it is the way it’s told. It’s an environmental narrative that I wasn’t totally expecting from this game, and one of the few things I have any major criticisms of. Now, terrible monsters called “World Enders,” are eating away at the roots of the last thing holding the world together, “The Tree of Life,” and it’s up to the player to either save the world, or destroy it. Defined as a “post-apocalyptic kung-fu fable,” Biomutant is set in a world that was destroyed thanks to the cartoonishly, on-the-nose: Toxanol Corporation, which dumped so much nuclear waste into the world’s ocean that it genetically mutated much of the wildlife, and the entire ecosystem-wiping out all the humans, and only leaving anthropomorphised animals, and mutated monstrosities.
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